
Slime Down

Welcome to Slime Down! You've been hired to eliminate enemy slimes on a desolate planet for money. You'll be dropping down to the planet with a limited supply of oxygen, so make sure not to run out!
WASD to move
Click to shoot
For those who need, a controller can be used for gameplay, but you cannot interact with the UI on controller.
Note that game performance is worse on the browser due to shader compilation, there will be lag spikes upon doing things for the first time. The windows build should have better performance, and after you've played for a bit the lag should stop.
Gooey Prime
Gooey Prime is a desolate planet on the edge of the Milky Way. Its named after its inhabitants. The planet is completely ran over by different types of hostile slimes that need to be killed.
The Player
You are an astronaut who lacks a name. You've been hired to kill these hostile slimes. The company that hired you decided to cheap out on oxygen supplies, so you're going to need the money from killing slimes to survive out there.
The Slimes

These are the inhabitants of Gooey Prime. There are many different types of slimes, all with different appearances and abilities. One thing about the slimes is every single one of them seems to be hostile towards the player.
-- Credits --
Game made with Godot
All art used is CC0
Music Used:
"Mesmerizing Galaxy " Kevin MacLeod (incompetech.com)
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5, Windows |
| Author | MegadudeCC |
| Genre | Shooter |
| Tags | 2D, No AI, Pixel Art, Top down shooter |
| Content | No generative AI was used |







Comments
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I'm not sure if its intended or a bug but I love how the rocket launcher sends the red guys absolutely flying when you kill the big slimes lmao
overall pretty fun game could definitely see myself playing this as a full game with a few boss fight and more interesting upgrades (bouncing projectiles, DOT effects, homing projectiles, etc)
from the review my game on discord, the collision is a bit confusing, i feel like im being hit when i shouldn't / they are not close enough
Thanks for the feedback! I made the enemies attack closer to the player.
Maybe Winner???